﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;


public class ImageInfo
{
    public byte[] bytes;
    public int height;
    public int width;
    public String artistName;
    public TextureFormat textureFormat;

    public ImageInfo()
    {
        height = 0;
        width = 0;
        textureFormat = TextureFormat.RGB24;
        artistName = "";
    }

    public ImageInfo(String _artistName, byte[] _bytes, int _height, int _width, TextureFormat _textureFormat)
    {
        artistName = _artistName;
        bytes = _bytes;
        height = _height;
        width = _width;
        textureFormat = _textureFormat;
    }
}


